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- <title>12.3. Solid Noise</title>
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- <h3 class="title"><a id="plug-in-solid-noise"></a>12.3. Solid Noise</h3>
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- <img src="../images/filters/examples/solid-noise.png" />
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- <p>
- Example of turbulent solid noise.
- </p>
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- <p>
- This filter is found in
- <span class="guimenuitem">Image>Filters/Render/Clouds/<span class="accel">S</span>olid Noise...</span>
- </p>
- <p>
- Solid Noise is a great texture maker. Note that this noise is
- always gray, even if you applied it to a very colorful image (it
- doesn't matter what the original image looks like -- this filter
- completely overwrites any existing background in the layer it is
- applied to). This is also a good tool
- for creating displacement maps for the
-
- plug-in or for the
-
- plug-in. With the "turbulence" setting active, the results look
- quite a bit like real clouds. An example is shown
- below.
- </p>
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- <h4 class="title"><a id="id3489135"></a>Options</h4>
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- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Random Seed</span>
- </dt>
- <dd>
- <p>
- <span class="guilabel">Random Seed</span> controls the randomization
- element. The <span class="guibutton">Randomize</span> checkbutton will
- set the seed using the hardware clock of the computer.
- There is no reason to use anything else unless you want to
- be able to repeat the exact same pattern of randomization
- on a later occasion.
- </p>
- </dd>
- <dt>
- <span class="term">Turbulent</span>
- </dt>
- <dd>
- <p>
- If you check this, you'll get very interesting effects,
- often something that looks much like oil on water, or
- clouds of smoke, or living tissue, or a Rorschach blot.
- </p>
- </dd>
- <dt>
- <span class="term">Detail</span>
- </dt>
- <dd>
- <p>
- This controls the amount of detail in the noise
- texture. Higher values give a higher level of detail, and
- the noise seems to be made of spray or small particles,
- which makes it feel hard. A low value makes it more soft
- and cloudy.
- </p>
- </dd>
- <dt>
- <span class="term">Tileable</span>
- </dt>
- <dd>
- <p>
- If you check Tileable, you'll get a noise which can be
- used as tiles. For example, you can use it as a background
- in an HTML page, and the tile edges will be joined
- seamlessly.
- </p>
- </dd>
- <dt>
- <span class="term">X and Y Size</span>
- </dt>
- <dd>
- <p>
- These control the size and proportion of the noise shapes
- in X (horizontal) and Y (vertical) directions (range 0.1
- to 16.0).
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